More rooms can be added to a home at any time, and Wood Platforms offer a good way to move between floors within a home. A Wooden Table, Wooden Chair and a Torch is enough to make the room suitable for the first NPC, the Guide, to live in. Typically, the first home that a player will build is nothing more complex than a single room with walls made of Wood, a Wooden Door for an entrance, and Wood Walls for the background. Homes can be built almost anywhere in the world, though some locations are safer than others.įor starters a simple home built on the surface near a forest is a good choice. Each NPC requires their own room within a home, with a total of 23 rooms needed to house all of the NPCs as of patch 1.3.0.3 (one will only be occupied from December 15th to December 31st). ![]() A home is typically also used as a player spawn point once a Bed has been acquired, and it may also be used as a place to store extra items for use at a later time. For the home page, see Terraria Wiki.Ī Home is a safe place for players and NPCs where they can spend their nights without fear of attack. For tips on defending one, please see the House Defense page. Regardless of how much effort you put into building, you're pretty much guaranteed to find some issues with your base once you have it all built.This page is about constructing a home. Maybe you badly underestimated your storage needs, and have to keep sticking additional chests in stupid places. Or maybe it's just a butt-ugly dirt tower because you didn't feel like doing something elaborate. What's wrong with yours?įor me, my usual issue is that I make a huge, elaborate fortress with little thought as to how quickly I can get around. There's no flow, there's lots of dead-ends, and sometimes I have to make huge back-and-forth trips among distant storage rooms, NPC homes, and crafting stations. Not to mention the nightmare something like Mothron might be later in the game. I've also learned to pay close attention to the original spawn point's location. On one world, logging in with a new character dropped you right into a lava moat. On another world, the spawn point was in a wall so you'd immediately bust in like Kool-Aid Man, and then have to rebuild whatever was in that room. I have 2 main problems with any building I make. The first is being incapable of making it right off the bat. Maybe I want gold bricks, maybe I need to be in hardmode to get flesh blocks. Maybe I need more wood than a copper axe is worth cutting down. Whatever the case, SOMETHING puts the project til "later." This branches into two sub problemsĮither A. ![]() ![]() I make a temporary, awful wooden tower to hold the NPCs until I'm ready, or B. I just start now with the intention of tearing some of it down later to make way for the ideas I had. I get lazy, and my NPC tower just stays as my base, or the "holdover" design becomes the final. The second main problem I have is never reasonably being able to make exactly what I want to make without cheating. The room where the Dryad stands is where the Potions and Ingredients to make Potions go.Īnd then I reflect on what I've done and feel guilty and just move on to finishing Moon Lord so I can start another playthrough that is TOTALLY LEGIT and most likely to become a ty wooden tower as described above.īasically the way this system works is this: Cheat in one stack of rainbow brick, then it opens the moral floodgates to cheating in OTHER kinds of bricks. Ivy Chest is ingredients, Glass Chest is potions. It is also barely in range for Auto-Stack to Nearby Chests to reach IIRC. ![]() If not, you can just raise it up a little.
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